It’s a bad sign for the esports world, as the industry is accustomed to it. Because of its niche nature, including the AAA game, poor tournament scenes and relatively low prize pools, AoE 4 has a long way to go. That lack of young talent is stunting the popularity of the sport as a competitive esport. Players like Darko DauT Dautovic and Rjan Theviper Larsen have become royalty in the competitive arena, with DauT a dominant force for nearly two decades. The competitive landscape of the 18th century, in comparison to SC 2, has been quite unchanged for the past twenty years. The popularity of RTS series has soared since the turn of the millennium, and seems to be unlikely to become the heir of the rfa model soon. However, its esports scene is pale in comparison with FPS and MOBAs. Starcraft 2 was recognized as the gold standard for RTS games. A game changer like AoE 4 put you on two different paths, the economic route or military supremacy due to each faction’s distinctiveness.Īlthough it might take some time to get used to the core gameplay, it could benefit the newer generation of players, considering that AoE 2 was notoriously difficult to master.ĪoE 4 isn’t gonna overcome any of the biggest obstacles. For every player, the number of reactions the opponents could have taken seemed incredible. The beauty of the competition from AoE 2 was that almost every match played out differently. On the other hand, while the ‘aoE 4’ esthetic beauty is very evident, unit recognition is limitless and players will struggle to tell what’s actually going on in a battle. The problem with the ability to adapt for flying is not without significant weight. However, as a RTS, AoE 4 doesn’t seem to be on the same page in real time as other titles. A competitive point of view is not an issue, because it can raise the skill floor, but at the same time, the skill ceiling much lower than it’s predecessor. In a way, AoE 4 feels more streamlined to than AoE 2. The games itself are much better successors than the third iteration, but changes to some of the game mechanics may be more effective at amateurs. While Age of Empires 4 is still in its early ’70s, the support of both the developer and the community has been a lovely sight. But the question arises: Can AOE4 take advantage of all Age of Empire esports? Should AOE4 unite the whole Empire? Up until the release of Age of Empires IV, AoE 2s HD and Definitive Editions are the gold standards for competitive play. The game Definitive edition was followed by the release of AoE 2 HD in 2019, so that visuals were improved, the new game mods, the new civilizations and the AI improve. With no changes to the long-distance, new civilizations, and updated graphics, the game proved successful atattracting both veteran and current players, and setting the groundwork for the competition. While the franchise seemed dead in the water for a time, the release of AoE2s HD remaster in 2013 brought new life into the competition, bringing it in the modern streaming age. In the counter-Strike: Source-esque turn of events, the biggest challenge was to make the most of the competitive scene back to AoE 2.Īlthough AoE had serious losses, it continued to be supportive with the help of its community. I did not understand the degree of diversity among the four civilizations, and the dynamics of the scales and the change in the equilibrium of the structure of the rock-paper-scissors were just some of the problems that were facing AoE3. Although the game made a lot of effort to improve the graphics and play the core, the change was very unexpected. Given the large player base, the lack of tournaments and developer support pushed the games to the end, when Microsoft closed the official game servers.Īge of Empires 3 was released in 2005 in response to the fact that he was the direct successor but also the next step in the series. Since AoE2 is the key to community-driven sports, the competitive scene was usually dominated by members of clans. While the AoE 2s HD and the Definitive Edition remasters managed to refresh the title, there was only so much that could’ve been done with the games almost prehistoric engine.Įven at the start, AoE 2 was seen mainly as a niche-graced competitor in the RTS competitive world, putting the likes of Warcraft and Stacraft as second-guess on the same level. While the RTS genre has been out of the esports limelight for the past decade, the latest release of the Relic Entertainments, as the Age of Empires IV (AOE IV), might be a tense attempt against the current generation of AAA titles.Īs for the series of emperors, since the first surviving events of this series are made a number of years old.
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